Talking beast

Narnian species were the diverse variety of creatures who inhabited the World of Narnia. They included Beasts, Demons, Spirits, and Sentient beings.

Ape
Apes are among the cleverest Talking Beasts. One of the apes, Shift, enjoys bananas and oranges (The Last Battle). There are evil apes present among the horde of the White Witch at the sacrifice of Aslan (The Lion, the Witch, and the Wardrobe).

Known Apes

 * Shift

Albatross
On Caspian X's voyage to the end of the world an Albatross appeared. It was in fact Aslan. The Albatross led them out of the Island of Darkness.

Known Albatrosses

 * Aslan (appeared as an Albatross, is normally a lion)

Badger
Talking Badgers are intelligent, kind, and steadfast. One of the Badgers, Trufflehunter, has "a curiously earthy, husky voice". He refuses to wear armour, claiming instead that he can protect himself with his claws and teeth (Prince Caspian).

Known Badgers

 * Trufflehunter

Bat
Giant Bats are present among the horde of the White Witch at the sacrifice of Aslan (The Lion, the Witch, and the Wardrobe).

Bear
Talking Bears are large, gentle, child-like creatures. A Bear is traditionally one of the Marshals of the Lists. Sleeping and eating honey are among the habits and behaviours of the Bears. The eldest of the Bulgy Bears is known to suck his paw at inopportune moments. In the same book, a non-talking grey bear is killed for its meat, and is referred to by the name Bruin (literally meaning "brown"), the time-honoured poetic title for a bear (Prince Caspian).

Beaver
Mr. and Mrs. Beaver are among the rebels who fight against the White Witch (The Lion, the Witch, and the Wardrobe). Lewis states that the White Witch exterminated most of the Beavers. The town of Beaversdam sits where the dam of Mr. and Mrs. Beaver was once situated (Prince Caspian).

Known Beavers

 * Mr. Beaver
 * Mrs. Beaver

Birds
Birds are the most variable in size among the sub-groups of Talking Beasts. Owls and Eagles may be between four and five feet tall (large enough to carry a human child, as seen in The Silver Chair) while smaller Talking Birds, such as robins, are otherwise indistinguishable from their non-talking counterparts. Large white birds fly from the sun and present fire-berries to a Star named Ramandu in The Voyage of the Dawn Treader. Later in the chronology, "featherless birds with wings like bats' wings" appear in Narnia (The Last Battle).

Known Birds

 * Owl
 * Eagle
 * Raven
 * Fire-birds
 * Glimfeather (an owl)
 * Sallowpad (a raven)

Black Dwarf
(See Dwarf)

Boar
Talking Boars are fierce fighters, and use their tusks to gash enemies. A loyal Boar is among the Narnian fighters in The Last Battle.

Boggle
Boggles are followers of the White Witch (The Lion, the Witch and the Wardrobe). According to A Guide to Narnia, a boggle is a Hobgoblin.

Cat
Cats are aloof, intelligent, graceful creatures. One Talking Cat, Ginger, is changed back into a dumb animal because of his affiliation with the evil Calormenes (The Last Battle). A cat-a-mountain, or wildcat, is one of the creatures turned into stone by the White Witch (The Lion, the Witch and the Wardrobe).

Known Cats

 * Ginger

Centaur
Centaurs have the head, torso, and arms of a human but the body of a horse. Many of them are stated to have chestnut colored coats and their hair and beards are stated to be a color similar to chestnut, but with a little more gold, or red, or brown, but some centaurs and have blonde hair or black hair. They are stern and wise. They can live for as long as five hundred years, and as a result they spend much time interpreting the movements of the Stars over great cycles (The Last Battle). Lewis states that they need to eat two breakfasts to feed their two stomachs. For their human stomach, they eat "porridge and pavenders and kidneys and bacon and omelette and cold ham and toast and marmalade and coffee and beer". For their horse stomach, they graze on grass and eat "hot mash, some oats, and a bag of sugar" (The Silver Chair). One Centaur, Roonwit, drinks a bowl of wine enough for six strong men in one draught (The Last Battle). In battle the Centaurs use swords and hoofs, and are noted as excellent strategists. It is said that no one ever laughs at a Centaur, and that no one who values his life would ever try to put a saddle on one. Other notable Centaurs are Glenstorm (Prince Caspian) and Cloudbirth the healer (The Silver Chair). The name Cloudbirth refers to the ancient Greek mythological origins of Centaurs, where they come literally from the sky. Female centaurs are portrayed along with the males in the Disney adaptions.

Known Centaurs

 * Roonwit
 * Glenstorm
 * Glenstorm's sons
 * Glenstorm's wife
 * Cloudbirth

Cruel
Cruels are followers of the White Witch (The Lion, the Witch and the Wardrobe).

Deer
(See Stag)

Dog
Talking Dogs are intelligent, although they retain dog-like behaviours. One group of Dogs "put their front paws on the shoulders of the humans and licked their faces". Dogs consider it either an insult or a punishment to call another Dog a "boy" or a "girl". This is considered to be as demeaning as a human calling another human a "dog" (The Last Battle).

Donkey
Lewis portrays Donkeys as foolish beasts. Silenus rides upon a Donkey during the Bacchanalia (Prince Caspian). One notable Talking Donkey is Puzzle, although an Ape called Shift abuses Puzzle for his own gain (The Last Battle).

Known Donkeys

 * Puzzle

Dragon
Dragons are scaly smoke-breathing creatures with bat-like wings. They exist throughout different regions of the Narnian world. At one time, at least one Dragon lives on an island in the Eastern Sea and gathers a hoard of treasure there. It is possible for a person to turn into a dragon by sleeping on this pile of treasure (The Voyage of the Dawn Treader). Dragons are generally sentient beings even though they cannot talk, for it is possible for a human to communicate with a Dragon (The Silver Chair). There is a stone statue of what looks like a dragon in the courtyard of the White Witch (The Lion, the Witch, and the Wardrobe). (See also Reptile)

Dryad
Dryads are tree spirits that are capable of leaving thier trees and assuming a physical body resembling human form.Each individual dryad is spiritually bound to one tree and if that tree dies or is cut down, its dryad will die as well. Female dryads usually inhabit such tree as beeches, silver birches, larches and willows, while male dryads, who are usually refered to as "Wood Gods", are spiritually tied to trees like oaks, elms, hollies, and rowans.They are fond of dancing and often dance with fauns. They are capable of marrying human men and woman and sire human children.

Duffer
(See Monopod)

Dwarf
Dwarfs are classified as Sons of Earth and exist in at least two (and possibly more) varieties: Black Dwarfs and Red Dwarfs. Black Dwarfs wear black beards that are "as thick and hard as horsehair", while Red Dwarfs have hair "rather like a Fox's" (Prince Caspian). All documented dwarfs are male and live together in communities, although they occasionally mingle with and reproduce with human women. Consequently, it is possible for there to be females of dwarfish descent despite the lack of female dwarfs. Dwarfs are prolific smiths, miners, and carpenters. In battle, they are renowned as deadly archers and can walk all day and all night (The Last Battle). One Black Dwarf, Nikabrik, says that the White Witch was not an enemy to the Dwarfs (Prince Caspian), and indeed, there are "evil dwarfs" present among her horde at the sacrifice of Aslan (The Lion, the Witch, and the Wardrobe). Later in the chronology, nearly all of the Dwarfs adopt the mantra "the Dwarfs are for the Dwarfs" and kill anybody in their way, be they good or evil (The Last Battle).In the special edition of The Lion, the Witch, and the Wardrobe (Disney movie), in the scene where Edmund is walking through Jadis' courtyard full of statues, there is a statue of female dwarf in the arms of her dwarf husband, also, according to recent interviews for Prince Caspian (Disney movie), female dwarfs will be portrayed in the movie.

Known Dwarfs

 * Trumpkin
 * Nikabrik
 * Poggin
 * Ginarrbrik (from The Lion, the Witch, and the Wardrobe (Disney movie))

Eagle
Eagles are quick, keen hunters. Lewis writes that it is "a treat to watch [their] grace and ease", and that they have strange voices (The Last Battle). One notable Eagle is Farsight.

Known Eagles

 * Farsight

Earthmen
Earthmen are gnomic natives of the land called Bism, which lies far beneath the surface of the Narnian earth. In The Silver Chair, the Lady of the Green Kirtle places the Earthmen under an enchantment and forces them to dig a tunnel to the surface of Narnia in preparation for an invasion. They vary greatly in their appearance; Lewis states that they are "of all sizes, from little gnomes barely a foot high to stately figures taller than men. All carried three-pronged spears in their hands, and all were dreadfully pale, and all stood as still as statues. Apart from that, they were very different; some had tails and others not, some wore great beards and others had very round, smooth faces, big as pumpkins. There were long, pointed noses, and long, soft noses like small trunks, and great blobby noses. Several had single horns in the middle of their foreheads". They also have different numbers of toes.

Known Earthmen

 * Mullugutherum

Efreet
Efreets are followers of the White Witch (The Lion, the Witch and the Wardrobe).

Elephant
Elephants are among the largest animals in Narnia. The Talking Elephants shrink noticeably, however, when Aslan creates the Talking Beasts. The first He-Elephant is present at the First Council of Narnia, and his wife vainly takes great pride in the length of her nose (The Magician's Nephew).

Ettin
Ettins are followers of the White Witch (The Lion, the Witch and the Wardrobe). They may be similar to Giants, as they give their name to the Giant-inhabited land of Ettinsmoor (or Ettinsmuir) (The Silver Chair).

Falcon
Lucy mentions how the Pevensies used falcons during their hunting parties back when they were kings and queens. (The Voyage of the Dawn Treader).

Faun
Fauns are woodland creatures with the legs of a goat and the upper body of a human. They characteristically have curly hair, small horns, and long tails. They enjoy dancing and playing music, and their faces are simultaneously "mournful and merry". Female fauns are not mentioned, though Mr. Tumnus said that he had a father, which implies that he must have a mother. (The Lion, the Witch and the Wardrobe).

Known Fauns

 * Mr. Tumnus

Fish
Fish that inhabit the Narnian waterways and seas include trout (The Lion, the Witch, and the Wardrobe) and pavenders. A pavender is a rainbow-coloured, non-talking fish. The Pevensie children catch and eat pavenders on the island of Cair Paravel in Prince Caspian. The pavenders are also part of a centaur's breakfast for his "man-stomach" in The Silver Chair.

Known Fish

 * Trout
 * Pavender

Fox
Foxes are wily, intelligent creatures. A Fox is present at the Christmas party where the White Witch turns the merry-makers into stone (The Lion, the Witch and the Wardrobe). Another Fox bites Giant Wimbleweather when he treads on its tail (Prince Caspian).

Known Foxes

 * Slinkey

Ghoul
Ghouls are followers of the White Witch (The Lion, the Witch, and the Wardrobe). They are also part of the mythology of Calormen as creatures that live among graves, such as the Tombs of the Ancient Kings outside Tashbaan (The Horse and His Boy).

Giant
Giants are tall, ugly, and often dim-witted creatures. Many Giants live in the lands that lie North of Narnia, including the stupid Giants of Ettinsmoor, who fight each other with stone hammers, and the Giants of Harfang (The Silver Chair). There are also honourable giants such as the Buffins, who are "one of the most respected of all the giant families in Narnia. Not very clever, perhaps (I never knew a giant that was), but an old family. With traditions, you know." (The Lion, the Witch, and the Wardrobe). Humans are often a source of amusement, entertainment, or (on occasion) dinner for Giants. Notable Giants include Rumblebuffin (The Lion, the Witch, and the Wardrobe), Wimbleweather (Prince Caspian), and Stonefoot (The Last Battle). A two-headed Giant named Pire is turned into a mountain (The Horse and His Boy).

Known Giants

 * Rumblebuffin
 * Wimbleweather
 * Stonefoot
 * Pire

Gnome
(See Earthmen)

Hag
Hags are followers of the White Witch, and help to bind Aslan to the Stone Table (The Lion, the Witch, and the Wardrobe). A Hag later attempts to bring back the ghost of the Witch through sorcery. She has a "shrill, whining voice", and calls herself a "poor old woman". Her nose and chin stick out "like a pair of nut-crackers", and she has dirty grey hair (Prince Caspian).

Hamadryad
Wood spirits similar to dryads, but use their own trees to assume a body resmbling a human form,Lewis describes a birch hamadryad as having "a soft, showery voice and would look like a slender girl, with hair blown all about her face, and fond of dancing" and an oak hamadryad as looking like "a wizened, but hearty old man with a frizzled beard and warts on his face and hands, and hair growing out of the warts". A whole swarm of hamadryads dance sleepily around Lucy and Aslan when they are reunited. Lewis states that hamadryads usually eat a variety of soils, such as loam or bits of silver sand and the like (Prince Caspian).

Hedgehog
Hedgehogs were a species that lived in Narnia. They were normal country folk.

Known Hedgehogs

 * Hogglestock

Horror
Horrors are followers of the White Witch (The Lion, the Witch and the Wardrobe).

Horse
Talking Horses only allow people to ride them during desperate times, such as war. The Calormenes sometimes capture Narnian foals who consequently grow up in Calormen and live there in slavery. Several Horses, including Bree and Hwin, manage to escape (The Horse and His Boy). When the Calormenes invade Narnia, they force grown Talking Horses to do work for them. The Dwarfs shoot the last Horses in Narnia (The Last Battle).

Known Horses

 * Bree
 * Hwin

Incubus
Incubi are followers of the White Witch (The Lion, the Witch and the Wardrobe). In folklore, they are lusty spirits who cause nightmares.

Jackal
Jackals are mentioned that live near the Tombs of the Ancient Kings, near Tashbaan (The Horse and his Boy)

Jackdaw
A Jackdaw makes the first joke in Narnia. Aslan the Lion consequently tells the bird: "You have not made the first joke; you have only been the first joke." (The Magician's Nephew)

Kangaroo
A Kangaroo is one of the stone statues in the castle of the White Witch (The Lion, the Witch and the Wardrobe).

Lamb
At one point, Aslan the Lion symbolically transforms into a Lamb (The Voyage of the Dawn Treader). A lamb asks some searching questions of Shift the Ape. (The Last Battle)

Leopard
Leopards have the honour of bearing Aslan's crown and sceptre (The Lion, the Witch, and the Wardrobe).

Lion
Talking Lions are among the most respected creatures in Narnia. Aslan, creator and ruler of Narnia, is a Lion. At one point, a Talking Lion becomes boastful when Aslan refers to the two of them as "Us Lions", only to have Aslan quickly chasten him (The Lion, the Witch, and the Wardrobe). Hunters seek out non-talking Lions, presumably for sport (The Last Battle).

Known Lions

 * Aslan

Man-Headed Bull
A "bull with a man's head" and a follower of Aslan who openly defies the White Witch when she states that Edmund's blood is her property. Although it has the head of a Man rather than that of a Bull, it has a "great bellowing voice". It stands in contrast to the Minotaurs (The Lion, the Witch and the Wardrobe).

Marsh-wiggle
Marshwiggles are strange creatures who live in marshes. One of the Marshwiggles, who is called Puddleglum, has a "long thin face with rather sunken cheeks, a tightly shut mouth, a sharp nose, and no beard. He was wearing a high, pointed hat like a steeple, with an enormously wide flat brim. The hair, if it could be called hair, which hung over his large ears was greeny-grey, and each lock was flat rather than round, so that they were like tiny reeds". He also has "very long legs and arms, so that although his body was not much bigger than a dwarf's, he would be taller than most men when he stood up. The fingers of his hands were webbed like a frog's, and so were his bare feet which dangled in the muddy water. He was dressed in earth-coloured clothes that hung loose about him". Marshwiggles are solitary creatures and live in separate wigwams. They smoke tobacco, drink a presumably alcoholic substance, and eat eels (The Silver Chair).

Known Marsh-wiggles

 * Puddleglum

Maenad
Though not proper nymphs (as dryads are with trees, and naiads are with rivers), Maenads are madcap girlish followers of the wine god Bacchus (Prince Caspian).

Merpeople
Merpeople are half human and half fish. They sing at the coronation of the four Pevensie children (The Lion, the Witch, and the Wardrobe). Merpeople can thus breathe both air and water, unlike the more humanoid but completely aquatic Sea People. (See also Sea People)

Minotaur
Minotaurs have the head of a bull and the body of a man. They are followers of the White Witch (The Lion, the Witch, and the Wardrobe). (See also Bull with a Man's Head)

Mole
Talking Moles are diggers and gardeners. During the reign of the Pevensie children, the chief mole Lilygloves plants an orchard of apples of which the Pevensies partake hundreds of years later. In Prince Caspian, the Moles are keen to propose digging entrenchments for no particular reason. Later in the same book, Clodsley Shovel and his Moles dig up turf for the tree people to eat.

Known Moles

 * Lilygloves
 * Clodsley Shovel

Monopod
Monopods resemble Dwarfs, although "each body had a single thick leg right under it (not to one side like the leg of a one-legged man) and at the end of it, a single enormous foot - a broad-toed foot with the toes curling up a little" (The Voyage of the Dawn Treader). They use their foot as a boat and row themselves around with paddles. They are all extremely stupid and follow the word of their Chief to the letter.

Mouse
Talking Mice do not appear in Narnia until after a group of friendly Mice chew the bonds from Aslan as he lies on the Stone Table. The Talking Mice, including Reepicheep and Peepiceek, are larger than normal Mice. They are loyal, brave, and noble creatures, and excellent with swords (Prince Caspian).

Known Mice

 * Reepicheep
 * Peepiceek

Naiad
Spirits of the rivers, lakes, wells, and streams.They are lead by their father and leader known simply known as "The River God", who is described by Lewis having a "great wet, bearded head, larger than a man's, crowned with rushes.",though the term "river god" is usually titled to male naiads in general.When a stone bridge is built over a river, the naiads in it will become imprisoned in the river.They are capable of marrying human men and women and able to sire human children.

Nymph
Spirits that live in the trees and waters, they are capable of leaving their tree or watery domains and assuming a physical body resembling human form.This term is usually used for female Dryads, Hamadryads, and Naiads.

Ogre
Ogres are followers of the White Witch. Lewis writes that they have "monstrous teeth" (The Lion, the Witch and the Wardrobe).

Orkny
Orknies are followers of the White Witch (The Lion, the Witch and the Wardrobe).

Owl
A He-Owl is present at the first Council of Narnia (The Magician's Nephew). The birds gather in a Parliament of Owls when important matters arise (The Silver Chair). This is a piece of wit on the part of Lewis, as any group of Owls in nature is called a "parliament".

Known Owls

 * Glimfeather

Pavender
(See Fish)

Peacock
Peacock feathers decorate the West Wall of the Great Hall in Cair Paravel (The Lion, the Witch, and the Wardrobe), and Peacock is one of the dishes served at feasts in the royal castle (The Silver Chair).

Pegasus
(See Winged Horse)

Pelican
Is mentioned as a member of Aslan's army. (The Lion, the Witch and the Wardrobe)

People of the Toadstools
The People of the Toadstools are followers of the White Witch. (The Lion, the Witch and the Wardrobe)

Phoenix
A Phoenix resides in the apple orchard on a green hill in the Western Wilds. It is "larger than an eagle, its breast saffron, its head crested with scarlet, and its tail purple" (The Magician's Nephew).

Raven
Of the seven who sit at the First Council of Narnia, two of them are Ravens (The Magician's Nephew). Another Raven called Sallowpad later provides advice on the best route from Calormen to Archenland (The Horse and his Boy).

Red Dwarf
(See Dwarf)

Reptile
In the Underlands, there are "dozens of strange animals lying on the turf, either dead or asleep, Jill could not tell which. These were mostly of a dragonish or bat-like sort" (The Silver Chair). At the end of time in The Last Battle, these reptiles wake up and begin "crawling and sliding down into Narnia: great dragons and giant lizards".

River-god
He lives in a river with his Naiad daughters. He was one the seven who sit at the First Council of Narnia.

Robin
A robin is portrayed as having intelligence and understanding speech when it leads the Pevensie children to Mr Beaver, though it shows no sign of having the ability to speak itself (The Lion, the Witch and the Wardrobe).

Salamander
In The Silver Chair, there are salamanders that live far beneath the Narnian earth. They are "too white-hot to look at. But they are most like small dragons. They speak to us out of the fire. They are wonderfully clever with their tongues: very witty and eloquent".

Satyr
Satyrs are woodland folk who are part human and part goat. They are similar to fauns, except that they are wilder and have reddish fur, longer horns, and more goat-like characteristics (The Lion, the Witch and the Wardrobe).

Known Satyrs

 * Wraggle

Sea People
These are aquatic creatures who live in the Last Sea. Unlike the Merpeople who live near Narnia, they are not amphibious. It is said that they wear "coronets of some kind and many had chains of pearls. They wore no other clothes. Their bodies were the colour of old ivory, their hair dark purple. The King in the centre (no one could mistake him for anything but the King) looked proudly and fiercely into Lucy's face and shook a spear in his hand. His knights did the same. The faces of the ladies were filled with astonishment". The Sea People ride large sea-horses. Their land is an underwater version of Narnian society and geography. (See also Merpeople)

Sea Serpent
A Sea Serpent attacks the ship in The Voyage of the Dawn Treader. The head of the Serpent is said to be "all greens and vermilions with purple blotches - except where shell fish clung to it - and shaped rather like a horse's, though without ears. It had enormous eyes, eyes made for staring through the dark depths of the ocean, and a gaping mouth filled with double rows of sharp fish-like teeth. It came up on what they first took to be a huge neck, but as more and more of it emerged everyone knew that this was not its neck but its body ... "

Silvan
Silvans are tree spirits, although Lewis does not tell the reader whether they are distinct from the dryads and hamadryads. Silvan means "related to trees".

Snake
The Lady of the Green Kirtle transforms into a poisonous green snake when preying on innocents.

Spectre
Spectres are followers of the White Witch (The Lion, the Witch and the Wardrobe)

Sprite
Sprites are followers of the White Witch (The Lion, the Witch and the Wardrobe).

Squid
A squid is mentioned as a beast that lives in the Narnian Sea. (The Voyage of the Dawn Treader)

Squirrel
In Prince Caspian, Pattertwig the Squirrel acts as a messenger as he can travel "nearly everywhere without setting foot to ground". It is bad manners among Squirrels to watch where another Squirrel keeps his store of nuts.

Known Squirrels

 * Pattertwig

Stag
The White Stag can grant wishes to the person who catches him (The Lion, the Witch and the Wardrobe). A Talking Stag is captured and eaten by wicked Giants (The Silver Chair).

Star
Narnian Stars resemble "glittering people, all with long hair like burning silver and spears like white-hot metal" (The Last Battle). Centaurs study their dances and constellations. It is possible for a Star to become fallen from grace and set to perform a menial task until Aslan permits it to rise once more, such as Coriakin. It is also possible for a Star to become too old. In these instances, it needs to eat fire-berries from the sun to regain its youth, such as Ramandu (The Voyage of the Dawn Treader).

Known Stars

 * Coriakin
 * Ramandu

Telmarine
Telmarines are a race of humans. In the Narnian year 460, a band of pirates from Earth arrive in Telmar. They later invade and conquer Narnia. When they are defeated by Prince Caspian, many Telmarines choose to return to Earth by entering a special door made by Aslan the Lion, but others choose to remain in Narnia.

Known Telmarines

 * Argoz
 * Mavramorn
 * Octesian
 * Rhoop
 * Restimar
 * Bern
 * Revilian
 * Miraz
 * Glozelle
 * Sopespian

Unicorn
Unicorns are noble white horse-like creatures with a single blue horn on their foreheads. They use their horns in battle, and may be ridden when necessary. They are portrayed as white horses with a horn in in Pauline Baynes's original illustrations for The Lion, the Witch, and the Wardrobe. In her illustrations for The Last Battle, however, they are portrayed in a more traditional manner with goat-like beards, cloven hooves, and lionesque tails. Jewel the Unicorn is present during the last moments of Narnia. In the film The Lion, the Witch, and the Wardrobe (Disney movie) Peter rides a white Unicorn into battle.

Known Unicorns

 * Jewel

Vulture
Vultures are present among the horde of the White Witch at the sacrifice of Aslan.

Warthog
There is a Warthog present at the creation of Narnia. It is one of a group of kind-hearted creatures who keeps Andrew Ketterley the human as a pet, although at first it thinks that he is a tree (The Magician's Nephew).

Water Rat
A Water Rat is employed by the Calormenes to operate a small punt with a pole when they begin felling the Narnian trees (The Last Battle).

Werewolf
In the book series, werewolves don't take form under the full moon. A werewolf is always depicted as a "wolf's head and man's body". One of them states: "I'm hunger. I'm thirst. Where I bite, I hold till I die, and even after death they must cut out my mouthful from my enemy's body and bury it with me. I can fast a hundred years and not die. I can lie a hundred nights on the ice and not freeze. I can drink a river of blood and not burst. Show me your enemies." (Prince Caspian).

Winged Horse
Winged Horses have great wings rising from their flanks. The first Winged Horse in Narnia is a normal horse called Strawberry before Aslan the Lion gave him wings and calls him Fledge (The Magician's Nephew).

Known Winged Horses

 * Fledge

Witch
There are two Witches in the Narnia books. Jadis, the White Witch, is said to be descended from Giants and Jinns (The Lion, the Witch, and the Wardrobe). The Lady of the Green Kirtle can transform into a snake. In The Silver Chair, an Owl says of the Green Witch that "at the very beginning, a White Witch came out of the North and bound our land in snow and ice for a hundred years. And we think this may be some of the same crew". Lewis later writes in the same book that the Northern Witches "always mean the same thing, but in every age they have a different plan for getting it".

Known Witches

 * Jadis, the White Witch
 * Lady of the Green Kirtle

Wolf
Wolves work for the White Witch and are called the Secret Police. Their leader is a grey wolf called Maugrim. (The Lion, the Witch and the Wardrobe)

Woose
Wooses are followers of the White Witch (The Lion, the Witch and the Wardrobe).

Wraith
Wraiths are followers of the White Witch (The Lion, the Witch and the Wardrobe).

Illustrations
Narnian creatures that are not mentioned in The Magician's Nephew but can be seen in the original ink illustrations by Pauline Baynes include Camels, Ducks, Giraffes, Goats, Hippopotamuses, Chickens, Skunks, Raccoons, and Zebras. An Ipotane that was meant to be a Centaur can be seen in one of the illustrations in The Lion, the Witch, and the Wardrobe. Also, here are some of the other creatures below:


 * Dragon/Bull Creature: In one of the illustrations of The Lion, the Witch, and the Wardrobe, there is a monster with a bull's body but has webbed dragon forepaws and large dragon wings that fights in the White Witch's army.
 * Minotaur/Centaur Creatures: In two illustrations of The Lion, the Witch, and the Wardrobe, In Aslan's camp, the bull with the man's face appears as more of a minotaur like creature with possibly a centaur like frame and in the Witch's courtyard, when Aslan frees the statues back into Narnians, there is a centaur creature with bull's horns.
 * Treant/Hamadryad Creatures: In illustrations of Magician's Nephew, and The Lion, the Witch, and the Wardrobe respectively, the oak requested by Aslan to attend the council, appears as a walking tree with a human face, and in the scene When Aslan revives the statues, there are several tree women who appear as trees with human shaped heads on their trunks and with branches for arms and branches growing out of their heads.These may have been meant to be hamadryads.
 * Vulture/Dragon/Man Monster: In one of the illustrations of The Lion, the Witch, and the Wardrobe, a faun fights an odd sort of monster from the White Witch's army. It has the body and stature of a man, but has the head of a vulture and the hind legs and tail of a dragon, may be an inspiration on the physical appearance of the character Tash.

Adaptations
Narnian creatures that are not mentioned in Lewis' books but that appear in film or game adaptations of The Chronicles of Narnia include the following:

Disney Movie Adaptations

 * Ankle Slicer: These creatures were created for the Disney film adaptation of The Lion, the Witch and the Wardrobe and do not appear in Lewis's works. They are small reptilian creatures with parrot-like heads. They average about a foot in height. True to their name, Ankle Slicers bring down their enemies by slicing through their ankles with sharp scythes.
 * Cheetah: Fights with Aslan's army.
 * Cyclops Rager: Brutal one-eyed warriors loyal to the White Witch. They are surprisingly intelligent, and are skilled in swordfighting, using spears and many other forms of combat.
 * Hyena: A hyena is seen snapping at Aslan's feet prior to his sacrifice. This might hint that they worked for the White Witch.
 * Minoboar: Part man, part boar. One of the White Witch's most dangerous henchmen.
 * Polar Bear: Two of them pull the White Witch's chariot into battle. They look particularly more ferocious (because of their teeth) than in real life.
 * Rhinoceros: These creatures only appear in the Disney film adaptation of The Lion, the Witch and the Wardrobe and not in Lewis's works. In that movie, Rhinos are one of the largest animals loyal to Aslan. Almost nothing can stop them when they charge through their enemies. Nothing, surprisingly, except Ankle Slicers, the White Witch's smallest minions.
 * Werebats: Horrifying bat-like creatures that serve the White Witch. The fact that they can fly high above their foes and are swift enough to avoid arrows makes them one of the hardest of opponents to defeat. They attack by dropping large rocks from above. Only a flying opponent can fight them.
 * White Tiger: Fights with the White Witch's army, in some shots they are seen as powerful enough to kill an armored centaur or a bear.

BBC miniseries Adaptations

 * Barbarian: Fights with the White Witch's army.
 * Cockatrice: Head and legs of a chicken, body, tail, and wings of a dragon. Fights with Aslan's army.
 * Dark Samurai: Fights with the White Witch's army.
 * Jungle Tribesmen: Fights with Caspian's army.
 * Lich: Fights with the White Witch's army.
 * Lizard Men: Fights with the White Witch's army.
 * Winged Panther: Fights in Aslan's army.

Animated Adaptation

 * Fakir: A stone prisoner in the White Witch's courtyard.
 * Moose: Fights with Aslan's army.
 * One-Horned Tiger: A tiger with a unicorn horn that is a stone prisoner in the White Witch's courtyard.
 * Winged Tiger: A stone prisoner in the White Witch's courtyard.

Various Adaptations

 * Goblin: Fights with the White Witch's army.
 * Gryphon: Magnificent creatures, part-eagle and part-lion with large ears. They have mastered both land and air, and are valuable fighters in Aslan's army.